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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Oh well, one last post. Sonya Corvinus wrote: I fundamentally believe if you choose to live outside of high sec, you need to act as a team. I agree with you on this. What I didn't agree with is what I called you out on. Saying (in a thread t...
- by Lucien Visteen - at 2016.07.16 23:54:15
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2. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Lucien Visteen wrote: That doesn't change the fact that the player above got something and hurt someone while doing nothing. And to clarify, I know you can't hurt someone directly while AFK. But that is not what the inf...
- by Lucien Visteen - at 2016.07.16 10:43:04
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3. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Lucien Visteen wrote: Sonya Corvinus wrote: Someone AFK by definition can't do anything to you. Why is it a big deal? There is a few underlying factors that contributes to the end result, but the quote below is one ...
- by Lucien Visteen - at 2016.07.15 18:33:56
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Someone AFK by definition can't do anything to you. Why is it a big deal? There is a few underlying factors that contributes to the end result, but the quote below is one reason why it is a big deal Swamp Donkee wrote: ...
- by Lucien Visteen - at 2016.07.15 16:51:48
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Swamp Donkee wrote: There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL. This. This right here is the bigges...
- by Lucien Visteen - at 2016.05.26 23:36:02
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Isaac Armer wrote: Dictateur Imperator wrote: You have no stat about WH life published in real time like 0.0? You can lock all entrence of you're WH by collapse it. Give same info for WH and 0.0 and give ability to go in you're WH for 5 M ...
- by Lucien Visteen - at 2016.04.28 21:33:48
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7. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
One d-scan without being revealed, perhaps two... or three if you have achieved level 5 on the cloaking skill. What do you think would be fair to an attentive PVE player? As I said, I am on the fence on it, If you dont like it that is completely...
- by Lucien Visteen - at 2016.03.13 21:03:43
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8. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
Xackattack Avianson wrote: Okay, that proposal would be just as good if not better for hunting as a lot of systems are small and you can find targets just through using the d-scan. This would still punish attentive players though. Stuff like ...
- by Lucien Visteen - at 2016.03.13 14:42:18
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9. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
Xackattack Avianson wrote: Kiddoomer wrote: It's easy enough already for prospect and bomber to fly right through the intel and go suprise slow aligning targets, I see your face too often in Provi to think that you dont want but even easier ...
- by Lucien Visteen - at 2016.03.12 22:57:21
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10. Give ships that can use a covert ops cloak a local delay - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Perfect, instant, 100% reliable intel sort of spoils a game about risk. Complete infinite invisibility does the same thing.
- by Lucien Visteen - at 2016.03.11 20:17:48
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
As I said, I know your opinion on this matter. I am unsure of Cidanels, hence why I felt the need to respond to his post.
- by Lucien Visteen - at 2015.10.07 21:04:40
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I am not the intended for this message, I get that. But I can't help but respond, when I realize I have the information being requested. It is within your right to answer And it was my last question that was more hinted a...
- by Lucien Visteen - at 2015.10.07 20:26:52
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: You've yet to explain how proposing a nerf to your stupidly overpowered mechanic (local) in conjunction with a nerf to cloaking is bad. Other than "something something I want to PvE in 100% safety" It is the only system t...
- by Lucien Visteen - at 2015.10.07 15:51:34
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: See all those greys in HS? Anyone could be getting ready to gank you. I know, this should be the norm. Local, in all spaces, should be completely neutral.
- by Lucien Visteen - at 2015.09.11 23:03:15
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: If you are at your keyboard paying attention, no cloaky person will hurt you. /thread You do know we want to end the stalemate "afk cloaking" creates, don't you?
- by Lucien Visteen - at 2015.09.05 13:55:15
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16. What happened to new damage model? - in EVE General Discussion [original thread]
Arla Sarain wrote: Mikhem wrote: Year or two back CCP showed us plans for new damage model in EVE. I remember seeing pictures where shield and armor damage are shown in completely different way. What happened to these plans? Are they still c...
- by Lucien Visteen - at 2015.08.08 18:36:42
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: They even went back and specifically enhanced it with standings... This in my opinion was a mistake. Mike Voidstar wrote: It's not like they are afraid of making us push a button for basic Intel, look at dscan... Loc...
- by Lucien Visteen - at 2015.08.04 09:33:01
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Local is a design feature. It is doing exactly what it was intended to do, helping to drive conflict by letting people know that you are in the same system with one another. I have to disagree with you on this point. Local...
- by Lucien Visteen - at 2015.08.03 19:50:01
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19. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: To clarify I do think local in nullsec needs changes, but your suggested change is ineffectual. I am not talking about locals ability to show you player information, that is bare bones (as it should be since its a chat) an...
- by Lucien Visteen - at 2015.07.18 17:06:08
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20. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: Lucien Visteen wrote: Thoregon Aubaris wrote: - removing local = yes, but thats what the OA is for, so no change there i suppose No. Make it completely neutral instead. You know that'll just result in a lot of c...
- by Lucien Visteen - at 2015.07.17 19:27:42
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